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Backgammon Opening Moves

by Ran Baror on 2007-09-24


If you decide to make a move that isn't recommended by the experts, you should know that you are hurting your chance to win dramatically.

It's this simple- if you want to win more backgammon matches all you have to do is learn the moves by heart or take this article with you to every game.
We should also remind you that backgammon games tend to be longer than the first move, so even if you make the best move possible in the beginning of the game it doesn't guarantee your winnings.

In order to raise your backgammon gaming skills you must understand the logic behind all the recommended moves and implant this logic through out the game by practice, practice and more practice.
Just remember, the more you use our recommended moves the more you win and that has been proven statistically.

6/5: Move the back checker all the way across.

6/4: This combination allows three suitable plays:
- Make your 2-point.
- Move the back checker all the across to your 14-point.
- Run a back checker to the opponent's bar-point (24/18) to bring a checker down from your mid-point.

6/3: This combination allows two suitable plays:
- Move a checker from your 24-point to your 15-point.
- Move a checker to the opponent's bar-point to bring a checker down from your mid-point.

6/2: This combination allows two suitable plays:
- Move to the 16-point.
- Bring a checker down from your mid-point by moving to the bar.

6/1: Go ahead and make your bar-point.

5/4: This combination allows two suitable plays:
- Move a back checker up (24/20) while you bring a checker down (13/8)
- Bring two checkers down from your mid-point (13/8, 13/9)

5/3: Go ahead and make your three-point.

5/2: This combination allows two suitable plays:
- Move a back checker up two spaces (24/20) while you bring one down (13/8)
- Bring down two checkers (13/8, 13/11)

5/1: This combination there are two suitable plays depending on the match score:
- Generally split the back checker and bring one checker down (24/23, 13/8).
- If you are behind in the match you can bring on checker down and slot your 5-point (13/8, 6/5)

4/3: This is perhaps the trickiest dice combination in backgammon.
However, according to most experts you should move up three off your back point (24/21) and bring the four down from the mid-point (13/9).

4/2: Go ahead and make your 4-point.

4/1: Usually you should split the back checker and bring a checker down (24/23, 13/9).
However, when gammons are very important you might want to bring a checker down and slot your 5-point.

3/2: Another dice combination with a wide range of possible plays depending on the score of the match.
However, it's generally agreed upon that you should move up three off your back point (24/21) and bring the four down from the mid-point (13/11.

3/1: Go ahead and make your 5-point.

2/1: This is a dice combination where the experts recently change their minds regarding the play.
Instead of split your back checkers, computer rollouts have showed that you should split your back checkers (24/23) and slot your 5-point.


About The Author: For more backgammon entertainment, news, information on tournaments, clubs or learn backgammon rules and backgammon opening moves this site can offer everything you need to know.